Automate the Workflow with PowerShell Create Image Collages in Seconds
Do you really know you can use PowerShell to manage your graphic design workflow? Most developers and designers think PowerShell is only for system administration...
⏱️ Estimated reading time: 5 min
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Do you really know you can use PowerShell to manage your graphic design workflow? Most developers and designers think PowerShell is only for system administration – but the truth is, this tiny powerhouse can automate image processing, batch-operations, and even sprite-sheet generation faster than most GUI tools.
If you work with game development, UI design, or website graphics, creating sprite sheets manually can be a repetitive nightmare. Dragging images into Photoshop, arranging layers, adjusting spacing, exporting… it wastes hours.
So today, let’s flip the script.
Automate Sprite Sheet Creation with a Single PowerShell Script
This guide introduces a powerful PowerShell script that can take any folder of images and convert them into a neatly arranged sprite sheet (or collage) – complete with:
- Custom columns & rows
- Padding control
- Horizontal & vertical spacing
- Automatic sheet generation
- Batch processing (multiple sheets)
No heavy software. No manual dragging. Just select a folder → run the script → get your PNG sprite sheet.
Why This Script is Useful
Whether you’re a:
- Game developer preparing 2D sprite animations
- Web designer optimizing assets for CSS sprites
- UI/UX engineer structuring image sheets
- Automation enthusiast who loves faster workflows
This script turns a boring, repetitive manual task into a highly optimized one-click process.
How the Script Works
The PowerShell script loops through all images in your selected folder and arranges them into a clean grid. You decide the number of rows, columns, and spacing, and the script automatically calculates the layout and generates multiple sheets if needed.
Here’s what it does step-by-step:
- Reads all images in the selected folder.
- Loads the first image to detect width/height.
- Calculates total required sheet size based on:
- image dimensions
- columns × rows
- horizontal/vertical spacing
- padding
- Creates a transparent PNG canvas.
- Draws each image into its calculated spot.
- Exports the sprite sheet(s) into a new folder.
How to Use This Script
Follow these simple steps to generate your sprite sheets:
- Create a folder and place all your images inside it (PNG/JPG/JPEG supported).
- Open PowerShell (Windows + Search → PowerShell).
- Copy & paste the script into PowerShell or save it as
SpriteSheetGenerator.ps1. - Run it using:
.\SpriteSheetGenerator.ps1 - Enter the required inputs:
- Folder path of images
- Number of columns
- Number of rows
- Horizontal spacing
- Vertical spacing
- Padding (top/bottom/left/right)
- Let the script process the images.
Your sprite sheets will appear in a new folder automatically created inside your image directory named SpriteSheets.
Example Use Cases
1. Game Development (2D Sprite Animations)
Combine dozens of animation frames into a single sprite sheet for Unity, Godot, Unreal Engine or any custom engine. Perfect for character animations, FX frames, or item icons.
2. UI/UX Design
Create a single sheet containing multiple UI elements like icons, badges, or button states to optimize design workflows.
3. Web Development (CSS Sprites)
Generate sprite sheets for icons to improve website performance, reducing HTTP requests for each image.
4. QA Testing & Automation
Combine dozens of screenshots into one sheet for documentation, bug reports, or visual comparison.
5. Photography & Media Collage
Quickly generate aesthetic collages from event photos, thumbnails, or product shots with custom spacing and padding control.
⬇️ Download PowerShell Script
Download Sprite Sheet Generator Script
Full PowerShell Script📜
<#
================================================================================
Sprite Sheet Generator Script
Created for UnityKing.com
License: UnityKing Free Public License (UFPL)
This script is released as free, open-use software for the community.
You are allowed to:
- Use it for personal and commercial projects
- Modify or extend it
- Redistribute it with attribution
Attribution Requirements:
Include a visible reference to UnityKing.com in the script header
and wherever redistribution occurs.
Disclaimer:
This software is provided "as-is" without any warranty of any kind.
The author and UnityKing.com are not responsible for any damage
or data loss resulting from the use of this script.
Website: https://UnityKing.com
================================================================================
#>
Add-Type -AssemblyName System.Drawing
Write-Host "=== SPRITE SHEET GENERATOR ==="
$folder = Read-Host "Enter images folder path"
$cols = [int](Read-Host "Number of columns (e.g., 5)")
$rows = [int](Read-Host "Number of rows (e.g., 2)")
$hSpace = [int](Read-Host "Horizontal spacing between images (px)"
)
$vSpace = [int](Read-Host "Vertical spacing between images (px)")
$padLeft = [int](Read-Host "Left padding (px)")
$padRight = [int](Read-Host "Right padding (px)")
$padTop = [int](Read-Host "Top padding (px)")
$padBottom = [int](Read-Host "Bottom padding (px)")
$outputFolder = "$folder\SpriteSheets"
if (!(Test-Path $outputFolder)) {
New-Item -ItemType Directory -Path $outputFolder | Out-Null
}
$images = Get-ChildItem $folder -Include *.png, *.jpg, *.jpeg -Recurse
$imgCount = $images.Count
if ($imgCount -eq 0) {
Write-Host "No images found. Exiting..."
exit
}
Write-Host "`nFound $imgCount images."
# Load first image to get universal size
$sample = [System.Drawing.Image]::FromFile($images[0].FullName)
$imgW = $sample.Width
$imgH = $sample.Height
$maxPerSheet = $cols * $rows
$sheetIndex = 1
$start = 0
while ($start -lt $imgCount) {
$end = [Math]::Min($start + $maxPerSheet - 1, $imgCount - 1)
$currentImages = $images[$start..$end]
# Calculate actual rows needed (for last sheet)
$needed = $currentImages.Count
$actualRows = [Math]::Ceiling($needed / $cols)
# Calculate sheet size
$sheetW = ($imgW * $cols) + ($hSpace * ($cols - 1)) + $padLeft + $padRight
$sheetH = ($imgH * $actualRows) + ($vSpace * ($actualRows - 1)) + $padTop + $padBottom
$sheet = New-Object System.Drawing.Bitmap($sheetW, $sheetH)
$gfx = [System.Drawing.Graphics]::FromImage($sheet)
$gfx.Clear([System.Drawing.Color]::Transparent)
$i = 0
foreach ($imgFile in $currentImages) {
$bmp = [System.Drawing.Image]::FromFile($imgFile.FullName)
$col = $i % $cols
$row = [Math]::Floor($i / $cols)
$x = $padLeft + ($col * ($imgW + $hSpace))
$y = $padTop + ($row * ($imgH + $vSpace))
$gfx.DrawImage($bmp, $x, $y)
$bmp.Dispose()
$i++
}
$outFile = "$outputFolder\SpriteSheet_$sheetIndex.png"
$sheet.Save($outFile, [System.Drawing.Imaging.ImageFormat]::Png)
Write-Host "Generated: SpriteSheet_$sheetIndex.png"
$gfx.Dispose()
$sheet.Dispose()
$sheetIndex++
$start += $maxPerSheet
}
Write-Host "`nAll sprite sheets generated in: $outputFolder"
Final Thoughts
With a single PowerShell command, you can now transform hundreds of images into perfectly arranged sprite sheets without any manual editing. It’s fast, consistent, and lets you focus on the creative part of your work.
Want more automation tutorials like this? Stay connected with UnityKing – your home for game development tools, productivity scripts, and workflow optimization.
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